I worked on some incoming Marvels shows (as a creature modeler and Blendshape Artist) and Abba voyage (still under NDA) (as MCOR -Shotsculpt)
generalist 3D: Modeling, Texturing, LookDev, Lighting/rendering, Asset and Environnement
Specialist in BlendShape and Shotculpts
Asset Low Poly for app mobile AR (Maya ,Substance Painter , Unity)
During my last year at ArtFX, I worked as a student specialist in Modeling and Texturing on several gradution films :
- Dumbtime : Modeling , Digital Sculpting , Texturing , Look-Dev and Animation of Fly
( Zbrush , Maya , Mari , Arnold )
- Manen : Modeling , Digital Sculpting, Texturing and Look-Dev of Fish
(Zbrush ,Maya , Mari , Arnold )
- Terra Nova : Modeling , Digital Sculpting, Texturing , Look-Dev, Rigging and Animation of
Seagull
( Zbrush , Maya , Mari )
- Sigma : Modeling , Digital Sculpting and Texturing of Fish
( Zbrush , Maya , Substance , Mari )
- Up Against : Modeling , Digital Sculpting and Blend shape of face for smoke woman
(Zbrush and maya )
- Ikibanshi : Modeling and Base Shading of the Artefact
( Maya , Photoshope , JSplacement )
Internship :
Modeling and texturing assets for the serie ‘‘Angelos rules’’.