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Cindy (Shin) Libbrecht
creature artist - Modeler ( at MegalisVFX , Japan )
Tokyo, Japan

Skills

AnatomyShading3D ModelingCharacter ModelingCreature ModelingDigital SculptingTexturingSculptingblendshapeshotsculpt

Software proficiency

Maya
Maya
ZBrush
ZBrush
Mari
Mari
Substance 3D Painter
Substance 3D Painter
Houdini
Houdini
Nuke
Nuke
Photoshop
Photoshop
After Effects
After Effects
Premiere
Premiere
InDesign
InDesign
Illustrator
Illustrator
mush3d
mush3d

Reel

Productions

    • TV Production
      sandman special episode
    • Year
      2022
    • Role
      Modeling, BlendShapes
    • Company
      Untold Studios
    • Music Video
      Abba Voyage
    • Year
      2022
    • Role
      DMS Artist - MCOR (Shotsculpt)
    • Company
      Industrial Light and Magic
    • Commercial / Advertisement
      MoneySuperMarket - Monster
    • Year
      2021
    • Role
      Modeler, Texture, BlendShape, Shotsculpt
    • Company
      Untold Studios
    • Commercial / Advertisement
      Virgin Media Seal (January Sale)
    • Year
      2021
    • Role
      BlendShape, Shotsculpt
    • Company
      Untold Studios
    • Commercial / Advertisement
      AFK arena - Orc
    • Year
      2020
    • Role
      Shotsculpt
    • Company
      Untold Studios
    • Commercial / Advertisement
      Virgin media - ‘Seal of Approval’
    • Year
      2020
    • Role
      BlendShape, Shotsculpt
    • Company
      Untold Studios
    • Commercial / Advertisement
      MoneySuperMarket - Bull
    • Year
      2020
    • Role
      Modeling, BlendShapes
    • Company
      Untold Studios
    • Commercial / Advertisement
      john Lewis, Edgar
    • Year
      2019
    • Role
      Modeler, Texture, BlendShape, Shotsculpt
    • Company
      Untold Studios
    • TV Production
      The crown season3
    • Year
      2019
    • Role
      Generalist
    • Company
      Untold Studios
    • Movie
      Dumbtime
    • Year
      2018
    • Role
      Modeling, Texturing, Animation
    • Company
      ARTFX
    • Movie
      Manen
    • Year
      2018
    • Role
      Modeling Texturing
    • Company
      ARTFX
    • Movie
      Sigma
    • Year
      2018
    • Role
      Modeling Texturing
    • Company
      ARTFX
    • Movie
      Terra Nova
    • Year
      2018
    • Role
      Modeling, Texturing, Rigging, Animation
    • Company
      ARTFX
    • Movie
      Up Against
    • Year
      2018
    • Role
      Modeling, BlendShape
    • Company
      ARTFX
    • Movie
      Ikibanchi
    • Year
      2018
    • Role
      Modeling
    • Company
      ARTFX
    • TV Production
      Angelos rules, season 4
    • Year
      2018
    • Role
      Modeling Texturing
    • Company
      Teamto

Experience

  • DMS - Modeler at Industrial Light and Magic
    London, Royaume-Uni
    October 2021 - October 2022

    I worked on some incoming Marvels shows (as a creature modeler and Blendshape Artist) and Abba voyage (still under NDA) (as MCOR -Shotsculpt)

  • VFX Artist at Untold Studios
    London
    February 2019 - October 2021

    generalist 3D: Modeling, Texturing, LookDev, Lighting/rendering, Asset and Environnement

    Specialist in BlendShape and Shotculpts

  • Modeler Texturer Freelance at Eye Kandy
    London, Royaume-Uni
    November 2018 - December 2018

    Asset Low Poly for app mobile AR (Maya ,Substance Painter , Unity)

  • Modeling Texturing Artist student at Artfx
    Montpellier, France
    September 2014 - June 2018

    During my last year at ArtFX, I worked as a student specialist in Modeling and Texturing on several gradution films :

    - Dumbtime : Modeling , Digital Sculpting , Texturing , Look-Dev and Animation of Fly

    ( Zbrush , Maya , Mari , Arnold )

    - Manen : Modeling , Digital Sculpting, Texturing and Look-Dev of Fish

    (Zbrush ,Maya , Mari , Arnold )

    - Terra Nova : Modeling , Digital Sculpting, Texturing , Look-Dev, Rigging and Animation of

    Seagull

    ( Zbrush , Maya , Mari )

    - Sigma : Modeling , Digital Sculpting and Texturing of Fish

    ( Zbrush , Maya , Substance , Mari )

    - Up Against : Modeling , Digital Sculpting and Blend shape of face for smoke woman

    (Zbrush and maya )

    - Ikibanshi : Modeling and Base Shading of the Artefact

    ( Maya , Photoshope , JSplacement )

  • Modeling Texturing Artist at Teamto
    Valence, France
    January 2017 - February 2017

    Internship :

    Modeling and texturing assets for the serie ‘‘Angelos rules’’.